AI Insights · Timothy · October 2021
Top 5 iOS Science Games in Norway Q3 2021
In Q3 2021, the top 5 science games on iOS in Norway showed diverse trends in downloads, revenue, and active users. Data from Sensor Tower reveals detailed performance metrics.
Exploring the performance of the top 5 iOS science games in Norway during Q3 2021 reveals a range of trends in weekly downloads, revenue, and active users. Here’s a closer look at how these apps fared over the quarter:
Plague Inc.
Throughout the quarter, weekly revenue for Plague Inc. peaked at around $377 in mid-July, before gradually declining to $211 by the end of September. Weekly downloads saw a notable increase in mid-July, reaching 119, but then fluctuated, ending at around 60. Active users followed a similar pattern, peaking at 216 in mid-July and settling at 143 by the end of the quarter.
Jetpack Joyride
Jetpack Joyride experienced a spike in weekly revenue in early September, reaching $152. Downloads showed significant activity, peaking at 675 in early September. Active users also saw an upward trend, increasing from 2670 at the start of the quarter to 3691 by mid-September, before slightly dipping to 2879 at the quarter’s end.
Homo Evolution
For Homo Evolution, weekly revenue experienced minor fluctuations, peaking at $58 in mid-July and then stabilizing around $28 by the end of September. Downloads reached a high of 145 in mid-July but generally declined, ending the quarter at 28. Active users mirrored this trend, peaking at 276 in late July and decreasing to 122 by the end of September.
Cell to Singularity: Evolution
Cell to Singularity: Evolution saw a significant jump in weekly revenue in mid-September, reaching $70. Downloads, however, remained relatively low, peaking at 48 in early July and falling to 1 by the end of the quarter. Active users started at 77 and peaked at 128 in mid-July before returning to 77 by the end of September.
Little Alchemy 2
Little Alchemy 2 had a varied quarter with weekly revenue peaking at $45 in mid-July and fluctuating thereafter. Downloads showed an initial peak of 216 in early July but declined to 38 by the end of the quarter. Active users saw a peak of 377 in mid-July, with a gradual decline to 126 by the end of September.
These insights, sourced from Sensor Tower, highlight the dynamic nature of user engagement and revenue generation across science games on iOS in Norway. For more detailed analytics and insights, visit Sensor Tower.